2015年5月28日 星期四

林佳誼_week14

(1)期末作品
(2)會跳舞的機器人
(3)T-R-T對關節轉
(4)小考T-R-T觀念
(5)作業問題



windows.7z裡的Transformation.exe的旋轉移動    移動旋轉





#include<GL/glut.h>
float angle=0;
void display()
{
    {
        GLfloat pos[]={0,0,-1,0};
        glLightfv(GL_LIGHT0,GL_POSITION,pos);
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
    }

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
     
      glutSolidTeapot(0.3);///version 1: A teapot
    glPopMatrix();
    glFlush();
}
void timer (int t)
{
    glutTimerFunc(20,timer,0);
    angle++;
    glutPostRedisplay();
}
int main (int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow(" TRT 3D");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMainLoop();
}
                  打光茶壺

往右移

      glTranslatef(0.5,0,0);///version 2:teapot on the right


整盤旋轉

      glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
     



#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void display()
{
    {
        GLfloat pos[]={0,0,-1,0};
        glLightfv(GL_LIGHT0,GL_POSITION,pos);
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
    }

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
      glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
      glTranslatef(0.5,0,0);///version 2:teapot on the right
      glutSolidTeapot(0.3);///version 1: A teapot
    glPopMatrix();
    glFlush();
}
void timer (int t)
{
    glutTimerFunc(20,timer,0);
    ///angle++;
    glutPostRedisplay();
}

void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
    angle+=(x-oldX);
    oldX=x;
}
int main (int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow(" TRT 3D");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}    

                                              用滑鼠移動物件





#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void display()
{
    {
        GLfloat pos[]={0,0,-1,0};
        glLightfv(GL_LIGHT0,GL_POSITION,pos);
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
    }

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
       glTranslatef(0.45,0.14,0);///version 4:把樓下的整個在轉往右掛在某個地方
      glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
      glTranslatef(0.5,0,0);///version 2:teapot on the right
      glutSolidTeapot(0.3);///version 1: A teapot
    glPopMatrix();
    glutSolidTeapot(0.3);
    glFlush();
}
void timer (int t)
{
    glutTimerFunc(20,timer,0);
    ///angle++;
    glutPostRedisplay();
}

void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
    angle+=(x-oldX);
    oldX=x;
}
int main (int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow(" TRT 3D");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}








#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void drawArm()
{
    glPushMatrix();
       glScalef(0.5,0.25,0.25);
       glutSolidCube(1);
    glPopMatrix();
}
 void drawBody()
 {
     glPushMatrix();
       glTranslatef(0,-0.5,0);
       glRotatef(-90,1,0,0);

       glutSolidCone(0.3,0.8,30,30);
    glPopMatrix();
 }
void display()
{
    {
        GLfloat pos[]={0,0,-1,0};
        glLightfv(GL_LIGHT0,GL_POSITION,pos);
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
    }

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
       glTranslatef(0.15,0,0);///version 4:把樓下的整個在轉往右掛在某個地方
      glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
      glTranslatef(0.25,0,0);///version 2:teapot on the right
      drawArm();///Right Upper_Arm
      glPushMatrix();
        glTranslatef(0.25,0,0);
        glRotatef(angle,0,0,1);
        glTranslatef(0.25,0,0);
        drawArm();///Right Lower_Arm
     glPopMatrix();
    glPopMatrix();


     glPushMatrix();
       glTranslatef(-0.15,0,0);
      glRotatef(-angle,0,0,1);
      glTranslatef(-0.25,0,0);
      drawArm();///Left Upper_Arm
      glPushMatrix();
        glTranslatef(-0.25,0,0);
        glRotatef(-angle,0,0,1);
        glTranslatef(-0.25,0,0);
        drawArm();///Left Lower_Arm
     glPopMatrix();
    glPopMatrix();




   drawBody();
    glFlush();
}
void timer (int t)
{
    glutTimerFunc(20,timer,0);
    ///angle++;
    glutPostRedisplay();
}

void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
    angle+=(x-oldX);
    oldX=x;
}
int main (int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow(" TRT 3D");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}




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