要將3D模組匯入程式中
先將glm.c和glm.h放同目錄,把.c改成cpp,接著都放進執行處
然後把cpp打開,找出glm的程式碼,複製貼上到程式中
#include "glm.h"
GLMmodel* pmodel=NULL;
int main (){
pmodel = glmReadOBJ("data/porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
把windows裡的porsche丟入freeglut資料夾
打上些3D程式碼
最後加上光源(光源座標要注意)
最終的程式碼
#include "glm.h"
GLMmodel* pmodel=NULL;
void display()
{
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel, GLM_SMOOTH |GLM_MATERIAL);
glFlush();
}
int main (int argc,char **argv){
glutInit(&argc,argv);
glutCreateWindow("02160820");
glutDisplayFunc(display);
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glutMainLoop();
}
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