(2)OpenCV 設定 讀圖
(3)OpenGL 設定
(4)貼圖設定:茶壺,地球
(5)有能力做小遊戲
(2)
下載OpenCV2.1
安裝OpenCV2.1
設定Directory
Complie:C:\opencv2.1\include
Link:C:\opencv2.1\lib
設定Link參數
cv210
cxcore210
highgui210
執行程式
#include <opencv/highgui.h>
int main()
{
IplImage *img=cvLoadImage("image.jpg");
cvShowImage("2D",img);
cvWaitKey(0);
}
(3)
設定Directory
Complie:C:\opencv2.1\include
C:\user\Desktop\freeglut\include
設定Directory
Link:C:\opencv2.1\lib
C:\user\Desktop\freeglut\lib
Link參數
freeglut
opengl32
glu32
gdi32
winmm
********橘色字是新增的程式碼
#include <GL/glut.h>
#include <opencv/highgui.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc,char **argv)
{
IplImage *img=cvLoadImage("image.jpg");
cvShowImage("2D",img);
//cvWaitKey(0);
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

新增的程式碼
讓2D圖貼到3D圖上去
void init()
{ IplImage * img = cvLoadImage("image.jpg"); ///讀圖檔
cvCvtColor(img, img, CV_BGR2RGB); /// ConVerT Color 把圖 BGR 變成 RGB
glEnable(GL_TEXTURE_2D); ///開啟 2D貼圖功能
GLuint id; /// unsigned int 整數, 要存你的貼圖ID
glGenTextures(1, & id ); /// Generate 產生貼圖ID
glBindTexture(GL_TEXTURE_2D, id); /// Bind 綁貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///參數設定 貼圖 S軸 如果超過了, 就REPEAT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///參數設定 貼圖 T軸 如果超過了, 就REPEAT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///參數設定 貼圖放大時 就用最近點 內插
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///參數設定 貼圖縮小時 就用最近點 內插
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
GLUquadric *quad;
在display加
glRotatef(-90,1,0,0);
gluSphere(quad,0.5,30,30);
在main加
quad=gluNewQuadric();
沒有留言:
張貼留言