#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void mouse(int button,int state, int x,int y)
{
if(state==GLUT_DOWN)
PlaySound("Shot.wav",NULL, SND_ASYNC);
printf("BOOM\n");
}
void keyboard(unsigned char key ,int x,int y)
{
exit(0);
}
void display()
{
glClearColor(0.5,0.5,0.5,0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main (int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160820");
glutFullScreen();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
在display加上
potX+=0.01;
if(potX>1.1) potX=-1.1;
glPushMatrix();
glTranslatef(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
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