P.S. GLUT有幾個重要的函式
今天是要模仿網路上的射擊遊戲
設計出一個更簡單的程式
首先先去試試看打光跟貼圖的範例
之後就進入主題
開始寫一個程式
些出了成果是一個全螢幕的畫面
然後滑鼠點擊的時候會出現槍聲
P.S. 環境都要設置好
音檔的部分也要放對地方
(將要使用到的音檔放入freeglut\bin裡)
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void mouse (int button, int state, int x, int y)
{
if (state==GLUT_DOWN)
{
PlaySound("Shot.wav", NULL, SND_ASYNC);
printf("Shot!\n");
}
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void display()
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161034");
glutFullScreen();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
接下來加入一個會動的茶壺
滑鼠依舊按下去有槍聲
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void mouse (int button, int state, int x, int y)
{
if (state==GLUT_DOWN)
{
PlaySound("Shot.wav", NULL, SND_ASYNC);
printf("Shot!\n");
}
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
float potX=-1, potY=0;
void display()
{
potX+=0.01;
if(potX>1.1) potX=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161034");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
接下來加上判別是否射中目標的程式
射中了就播放青蛙聲
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
#include <math.h>
float potX=-1, potY=0;
void mouse (int button, int state, int x, int y)
{
if (state==GLUT_DOWN)
{
PlaySound("Shot.wav", NULL, SND_ASYNC);
printf("Shot!\n");
float mouseX=2*x/1280.0 -1, mouseY=2*y/1024.0 -1;
if(fabs(mouseX-potX) <0.1 && fabs(mouseY -potY)<0.1)
{
PlaySound("ahh.wav",NULL, SND_ASYNC);
printf("You Got It!\n");
}
}
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void display()
{
potX+=0.01;
if(potX>1.1) potX=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161034");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
貼圖的部分今天來不及學到
下下禮拜繼續~~~
沒有留言:
張貼留言