(2)用範例學習
(3)打光->法向量
(4)貼圖->貼圖座標
(5)做NeHe lesson 32 小遊戲
1.全螢幕視窗&發出槍聲
#include<GL/glut.h>
#include<mmsystem.h>
#include<stdio.h>
void mouse(int button,int state, int x,int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Shot.wav",NULL,SND_ASYNC); ///將聲音檔丟入bin資料夾
printf("Shot!\n");
}
}
void keyboard(unsigned char key, int x ,int y)
{
exit(0);
}
void display()
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutFullScreen(); ///全螢幕
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
2.會移動的標靶&擊中會有對應的聲音
#include<GL/glut.h>
#include<mmsystem.h>
#include<stdio.h>
#include<math.h>
float potX=-1,potY=0;
void mouse(int button,int state, int x,int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Shot.wav",NULL,SND_ASYNC);
printf("Shot!\n");
float mouseX= 2*x/1280.0-1,mouseY =2*y/1024.0-1;
if(fabs(mouseX -potX)<0.1&&fabs(mouseY -potY)<0.1)
{
PlaySound("fart.wav",NULL,SND_ASYNC);
printf("Get!\n");
}
}
}
void keyboard(unsigned char key, int x ,int y)
{
exit(0);
}
void display()
{
potX+=0.01;
if(potX>1.1) potX=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
沒有留言:
張貼留言