2)會跳舞的機器人
3)T-R-T觀念
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1.茶壺旋轉並移動旋轉軸
#include <GL/glut.h>
float angle=0;
void display()
{
{
GLfloat pos[]={0, 0, -1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); ///v3: rotating teapot on the handle
glTranslatef(0.5,0,0); ///v2: teapot on the right
glutSolidTeapot(0.3); ///v1: a teapot
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D_0031");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
2.滑鼠拖曳旋轉位置
#include <GL/glut.h>
float angle, oldX, oldY=0;
void display()
{
{
GLfloat pos[]={0, 0, -1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(0.5,0,0);///v2: teapot on the right
glutSolidTeapot(0.3);///v1: a teapot
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
///angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) {oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D_0031");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
3.掛軸心
#include <GL/glut.h>
float angle, oldX, oldY=0;
void display()
{
{
GLfloat pos[]={0, 0, -1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.45, 0.14, 0);///v4: 掛上去
glRotatef(angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(0.45, -0.1, 0);///v2: teapot on the right
glutSolidTeapot(0.3);///v1: a teapot
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
///angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) {oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D_0031");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
簡單來說T-R-T,第一個T就是移動整個物體,第二個R就是轉動角度。第三個T就是移動軸心
4.滑鼠控制手臂
#include <GL/glut.h>
float angle, oldX, oldY=0;
void drawArm()
{
glPushMatrix();
glScalef(0.5, 0.25, 0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody()
{
glPushMatrix();
glTranslatef(0, -0.5, 0);
glRotatef(-90, 1, 0, 0);
glutSolidCone(0.3, 0.8, 30, 30);
glPopMatrix();
}
void display()
{
{
GLfloat pos[]={0, 0, -1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.15, 0, 0);///v4: 掛上去
glRotatef(angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(0.25, 0, 0);///v2: teapot on the right
drawArm();/// right upper-arm
glPushMatrix();
glTranslatef(0.25, 0, 0);///v4: 掛上去
glRotatef(angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(0.25, 0, 0);///v2: teapot on the right
drawArm();/// right lower-arm
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);///v4: 掛上去
glRotatef(-angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(-0.25, 0, 0);///v2: teapot on the right
drawArm();/// left upper-arm
glPushMatrix();
glTranslatef(-0.25, 0, 0);///v4: 掛上去
glRotatef(-angle,0,0,1);///v3: rotating teapot on the handle
glTranslatef(-0.25, 0, 0);///v2: teapot on the right
drawArm();/// left lower-arm
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
///angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) {oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D_0031");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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