2. 會跳舞的機器人
3. T-R-T 對關節轉
4. 小考
5. 作業問題
會自動轉的茶壺
#include "GL/glut.h"
float angle=0;
void display()
{
GLfloat pos[] = {0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,0);
angle++;
glutPostRedisplay();
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("TRT 02160393");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
由滑鼠控制轉動的茶壺
#include "GL/glut.h"
float angle=0,oldX=0,oldY=0;
void display()
{
GLfloat pos[] = {0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,0);
//angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion (int x,int y)
{
angle += (x - oldX);
oldX =x;
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("TRT 02160393");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
關節旋轉
#include "GL/glut.h"
float angle=0,oldX=0,oldY=0;
void display()
{
GLfloat pos[] = {0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.42,0.085,0);//移到要旋轉的地方
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.125,0); //把旋轉點改到中心
glutSolidTeapot(0.3);
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,0);
//angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion (int x,int y)
{
angle += (x - oldX);
oldX =x;
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("TRT 02160393");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
虛擬人物手臂
#include "GL/glut.h"
float angle=0,oldX=0,oldY=0;
void drawArm(){
glPushMatrix();
glScalef(0.5,0.25,0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody()
{
glPushMatrix();
glTranslatef(0,-0.5,0);
glRotatef(-90,1,0,0);
glutSolidCone(0.3,0.8,30,30);
glPopMatrix();
}
void display()
{
GLfloat pos[] = {0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();//Right Upper-Arm
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();//Right Lower-Arm
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();//Left Upper-Arm
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();//Left Lower-Arm
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,0);
//angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion (int x,int y)
{
angle += (x - oldX);
oldX =x;
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("TRT 02160393");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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