- 期末作品
- 會跳舞的機器人
- T-R-T對關節轉
- 小考:T-R-T觀念
- 作業問題
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void drawArm(){
glPushMatrix();
glScalef(0.5,0.25,0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody(){
glPushMatrix();
glTranslatef(0,-0.5,0);
glRotatef(-90,1,0,0);
glutSolidCone(0.3,0.8,30,30);
glPopMatrix();
}
void display()
{
{
GLfloat pos[] = {0, 0, -1, 0};
glLightfv(GL_LIGHT0,GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25 , 0, 0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25 , 0, 0);
drawArm();
glPushMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer,0);
///angle++;
glutPostRedisplay();
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) { oldX=x; oldY=y; }
}
void motion(int x, int y)
{
angle += (x -oldX);
oldX= x;
}
int main (int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("hw");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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