今日重點!!!
1.3D Model 匯入與顯示 readModel()
2.打光 light()
#include <Gl/glut.h>
#include <stdio.h>
#include "glm.h"
void display();
void light();
void readModel();
GLMmodel* pmodel = NULL;
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160295_3DModle");
glutDisplayFunc(display);
readModel();
glutMainLoop();
}
void display()
{
light();
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
void readModel()
{
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0); ///法向量計算 90以下不平均以上平均
}
void light()
{
GLfloat pos[] = { 1.0, 1.0, 0.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
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