2.會跳舞的機器人
3.T-R-T 對關節轉
4.小考:T-R-T 觀念
5.作業問題
使用windows解壓縮出來資料夾裡面的transformation
將freeglut下載後開啟codeblocks,將全部程式碼刪除打上新的程式碼並執行
#include <GL/glut.h>
float angle=0;
void display()
{
{
GLfloat pos[] = {0, 0, -1, 0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.5, 0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle++;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("TRT 3D");
glutDisplayFunc(display);
glutMainLoop();
}
增加滑鼠控制旋轉(主程式呼叫)
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) {oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX=x;
}
小考~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
glpushMatrix();
glTranslate(x, y, z);
glRotatef(angle, x, y, z);
glTranslate(x,y,z);
glArm();
glPopMatrix();
最後身體和手會動的部分
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0 ;
void drawArm()
{
glPushMatrix();
glScalef(0.5, 0.25, 0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody()
{
glPushMatrix();
glTranslatef(0, -0.5, 0);
glRotatef(-90, 1, 0, 0);
glutSolidCone(0.3, 0.8, 30, 30);
glPopMatrix();
}
void display()
{
{
GLfloat pos[] = {0, 0, -1, 0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.15, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawArm();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotated(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawArm();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotated(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) {oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX=x;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20, timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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