(1)期末作品
(2)會跳舞的機器人
(3)T-R-T對關節轉
(4)小考T-R-T觀念
(5)作業問題
1.windows.7z裡的Transformation.exe的旋轉移動 移動旋轉
#include<GL/glut.h>
float angle=0;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///version 1: A teapot
glPopMatrix();
glFlush();
}
void timer (int t)
{
glutTimerFunc(20,timer,0);
angle++;
glutPostRedisplay();
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow(" TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
2. 打光茶壺
glTranslatef(0.5,0,0);///version 2:teapot on the right
整盤旋轉
glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
glTranslatef(0.5,0,0);///version 2:teapot on the right
glutSolidTeapot(0.3);///version 1: A teapot
glPopMatrix();
glFlush();
}
void timer (int t)
{
glutTimerFunc(20,timer,0);
///angle++;
glutPostRedisplay();
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow(" TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
用滑鼠移動物件
#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.45,0.14,0);///version 4:把樓下的整個在轉往右掛在某個地方
glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
glTranslatef(0.5,0,0);///version 2:teapot on the right
glutSolidTeapot(0.3);///version 1: A teapot
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();
}
void timer (int t)
{
glutTimerFunc(20,timer,0);
///angle++;
glutPostRedisplay();
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow(" TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void drawArm()
{
glPushMatrix();
glScalef(0.5,0.25,0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody()
{
glPushMatrix();
glTranslatef(0,-0.5,0);
glRotatef(-90,1,0,0);
glutSolidCone(0.3,0.8,30,30);
glPopMatrix();
}
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.15,0,0);///version 4:把樓下的整個在轉往右掛在某個地方
glRotatef(angle,0,0,1);///version 3:rotating teapot on the handle
glTranslatef(0.25,0,0);///version 2:teapot on the right
drawArm();///Right Upper_Arm
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();///Right Lower_Arm
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();///Left Upper_Arm
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();///Left Lower_Arm
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void timer (int t)
{
glutTimerFunc(20,timer,0);
///angle++;
glutPostRedisplay();
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow(" TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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