2015/04/16
week08
1.模擬考,期中考試
2.用範例學習
3.打光 → 法向量
4.貼圖 → 貼圖座標
5.NeHe Lesson 32 小遊戲
#include<GL/freeglut.h>
#include<mmsystem.h>
#include<stdio.h>
void mouse (int button, int state , int x,int y)
{
if(state == GLUT_DOWN) //滑鼠狀態按下左鍵
{
PlaySound("Shot.wav",NULL,SND_ASYNC); //播放freeglut\bin底下的Shot.wav的音檔
printf("Shot!\n");
}
}
void keyboard (unsigned char key, int x , int y)
{
exit(0); //按下隨意鍵離開
}
void display ()
{
glClearColor(0.5,0.5,1,0); //背景顏色
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160393_DownChess");
glutFullScreen();//全螢幕
glutDisplayFunc(display);//顯示
glutKeyboardFunc(keyboard);//鍵盤
glutMouseFunc(mouse);//聲音
glutMainLoop();
}
#include<GL/freeglut.h>
#include<mmsystem.h>
#include<stdio.h>
void mouse (int button, int state , int x,int y)
{
if(state == GLUT_DOWN) //滑鼠狀態按下左鍵
{
PlaySound("Shot.wav",NULL,SND_ASYNC); //播放freeglut\bin底下的Shot.wav的音檔
printf("Shot!\n");
}
}
void keyboard (unsigned char key, int x , int y)
{
exit(0); //按下隨意鍵離開
}
float potx=-1,poty=0;
void display ()
{
potx+=0.01;
if(potx>1.1)potx=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(potx,poty,0);
glutSolidTeapot(0.08);
glPopMatrix();
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160393_DownChess");
glutFullScreen();//全螢幕
glutDisplayFunc(display);//顯示
glutIdleFunc(display); //重複執行程式
glutKeyboardFunc(keyboard);//鍵盤
glutMouseFunc(mouse);//聲音
glutMainLoop();
}
#include<mmsystem.h>
#include<stdio.h>
void mouse (int button, int state , int x,int y)
{
if(state == GLUT_DOWN) //滑鼠狀態按下左鍵
{
PlaySound("Shot.wav",NULL,SND_ASYNC); //播放freeglut\bin底下的Shot.wav的音檔
printf("Shot!\n");
}
}
void keyboard (unsigned char key, int x , int y)
{
exit(0); //按下隨意鍵離開
}
float potx=-1,poty=0;
void display ()
{
potx+=0.01;
if(potx>1.1)potx=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(potx,poty,0);
glutSolidTeapot(0.08);
glPopMatrix();
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160393_DownChess");
glutFullScreen();//全螢幕
glutDisplayFunc(display);//顯示
glutIdleFunc(display); //重複執行程式
glutKeyboardFunc(keyboard);//鍵盤
glutMouseFunc(mouse);//聲音
glutMainLoop();
}
#include<GL/freeglut.h>
#include<mmsystem.h>
#include<stdio.h>
#include<math.h>
float potx=-1,poty=0;
void mouse (int button, int state , int x,int y)
{
if(state == GLUT_DOWN)
{
PlaySound("Shot.wav",NULL,SND_ASYNC);
printf("Shot!\n");
float mousex= 2*x/1280.0 -1 , mousey=2*y/1024.0 -1;
if(fabs(mousex-potx)<0.1 &&fabs(mousey-poty)<0.1 )
{
PlaySound("Cow.wav",NULL,SND_ASYNC);
printf("YOU GET IT!!!\n");
}
}
}
void keyboard (unsigned char key, int x , int y)
{
exit(0);
}
void display ()
{
potx+=0.01;
if(potx>1.1)potx=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(potx,poty,0);
glutSolidTeapot(0.08);
glPopMatrix();
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160393_DownChess");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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