2015年4月30日 星期四

week10_02160961高銘暐

1.下載OpenCV2.1
2.codeblock設定











3.將程式碼完成便會出現圖片檔
#include <opencv/highgui.h>

int main()
{
   IplImage * img = cvLoadImage("image.jpg");
   cvShowImage("2D 02160961",img);
   cvWaitKey(0);

}


4.加入freeglut32









5.將圖片環繞在茶壺上

#include <opencv/highgui.h>
#include <GL/glut.h>
#include <opencv/cv.h>
float angle=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glFlush();
    angle+=0.1;
}
void init()
{
    IplImage * img = cvLoadImage("image.jpg");
    cvCvtColor(img,img,CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1,& id );
    glBindTexture(GL_TEXTURE_2D,id);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0 ,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
}
int main(int argc,char**argv)
{
   //IplImage * img = cvLoadImage("image.jpg");
   //cvShowImage("2D 02160961",img);
   //cvWaitKey(0);

   glutInit(&argc,argv);
   glutCreateWindow("3D");

   glutDisplayFunc(display);
   glutIdleFunc(display);

   init();

   glutMainLoop();

}


6.
#include <opencv/highgui.h>
#include <GL/glut.h>
#include <opencv/cv.h>
float angle=0;
GLUquadric * quad;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(-90,1,0,0);
        glRotatef(angle,0,0,1);
        gluQuadricTexture(quad,1);
        gluSphere(quad,0.5,30,30);
    glPopMatrix();
    glFlush();
    angle+=0.1;
}
void init()
{
    quad = gluNewQuadric();
    IplImage * img = cvLoadImage("image.jpg");
    cvCvtColor(img,img,CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1,& id );
    glBindTexture(GL_TEXTURE_2D,id);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0 ,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
}
int main(int argc,char**argv)
{
   //IplImage * img = cvLoadImage("image.jpg");
   //cvShowImage("2D 02160961",img);
   //cvWaitKey(0);

   glutInit(&argc,argv);
   glutCreateWindow("3D");

   glutDisplayFunc(display);
   glutIdleFunc(display);

   init();

   glutMainLoop();

}





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