2015年4月16日 星期四

week08_翁子喻_02160022

◎首先,今天先複習期中考模擬試題~~~~~
然後老師傳了windows壓縮檔,
1.讓我們試一試法座標和貼圖座標的執行結果。

2.再來老師也傳了一張圖給大家,加深我們的印象,利於我們考期中考。

◎今日目標:做出小遊戲!
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void mouse(int button,int state, int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
    }
}
    void keyboard(unsigned char key, int x, int y)
{
        exit(0);
}
void display()
{
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("hello");

    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();


}
→成功發出shotshotshot的聲音囉!! 哈哈



◎再來新增程式碼,讓移動的茶壺跑出來,增加畫面豐富度還有做實體的應用!
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void mouse(int button,int state, int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
    }
}
void keyboard(unsigned char key, int x, int y)
{
        exit(0);
}
float potX=-1,potY=0;
void display()
{
   potX+=0.01;
   if(potX>1.1)potX=-1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potX,potY,0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("hello");

    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();


}


◎最後我們到網路上,下載wav的聲音檔,我選擇大象的叫聲,
在我射擊中茶壺時就會發出大象的叫聲,
並在小黑視窗顯示" You got it"這句話~~~

來,我先秀出程式碼,再來貼上我的成果圖(黃色部分為新增)

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
float potX=-1,potY=0;
void mouse(int button,int state, int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");

        float mouseX=2*x/1280.0-1,mouseY=2*y/1024.0-1;
        if( abs(mouseX-potX)<0.1&& abs(mouseY-potY)<0.1){
            PlaySound("a.wav",NULL, SND_ASYNC);
            printf("You got it!\n");
        }
    }
}
void keyboard(unsigned char key, int x, int y)
{
        exit(0);
}

void display()
{
   potX+=0.01;
   if(potX>1.1)potX=-1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potX,potY,0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("hello");

    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();


}





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