(2)keyboard,mouse,UI"考試都不會考"
(3)音效,音樂"考試都不會考"
(4)期中考題目,答案
(5)模擬考
1.建立用keyboard輸出文字
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='a') printf("aaaaaa\n");
if(key=='b') printf("bbbbbb\n");
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
上面是程式碼
重要三行
void keyboard(unsigned char key,int x,int y)
{
if(key=='a') printf("aaaaaa\n");
if(key=='b') printf("bbbbbb\n");
}
2修改程式碼,可輸出音效
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='a'){
PlaySound("tarzan.wav",NULL,SND_ASYNC);
printf("阿 ~~~哈哈哈ㄏ哈哈哈阿\n");
}
if(key=='b') printf("bbbbbb\n");
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
主要程式
#include <mmsystem.h>
if(key=='a'){
PlaySound("tarzan.wav",NULL,SND_ASYNC);
printf("阿 ~~~哈哈哈ㄏ哈哈哈阿\n");
PlaySound("tarzan.wav",NULL,SND_ASYNC);
printf("阿 ~~~哈哈哈ㄏ哈哈哈阿\n");
3.輸出小小鋼琴
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
重要程式
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
4用keyboard,mouse,special,motion涵式讓茶壺轉動移動
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
float teaY=0,rotX=0,rotY=0, oldX=0, oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,teaY,0);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
glutSolidTeapot(0.3);
glEnd();
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
void special(int key,int x,int y)
{
if(key==GLUT_KEY_DOWN)
{
teaY-=0.1;printf("down\n");
}
else if(key==GLUT_KEY_UP)
{
teaY+=0.1;printf("up\n");
}
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldX=x; oldY=y;
if(GLUT_LEFT_BUTTON==button&&GLUT_DOWN==state)printf("now left down\n");
if(GLUT_RIGHT_BUTTON==button&&GLUT_DOWN==state)printf("now right down\n");
}
void motion(int x,int y)
{
rotX +=y-oldY;
rotY +=x-oldX;
oldX=x;oldY=y;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
主要程式碼
Main
float teaY=0,rotX=0,rotY=0, oldX=0, oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,teaY,0);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
glutSolidTeapot(0.3);
glEnd();
glFlush();
}
Keyboard
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
Special
void special(int key,int x,int y)
{
if(key==GLUT_KEY_DOWN)
{
teaY-=0.1;printf("down\n");
}
else if(key==GLUT_KEY_UP)
{
teaY+=0.1;printf("up\n");
}
glutPostRedisplay();
}
Mouse
void mouse(int button,int state,int x,int y)
{
oldX=x; oldY=y;
if(GLUT_LEFT_BUTTON==button&&GLUT_DOWN==state)printf("now left down\n");
if(GLUT_RIGHT_BUTTON==button&&GLUT_DOWN==state)printf("now right down\n");
}
Motion
void motion(int x,int y)
{
rotX +=y-oldY;
rotY +=x-oldX;
oldX=x;oldY=y;
glutPostRedisplay();
}
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
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