1.Keyboard
2.增加音效:先下載一個音檔,放到 freeglut ->bin 資料夾裡
3.增加程式,當按下 a 的時候,發出聲音
4.找音階的單音檔,就可以做出
5.Mouse
glutSpecialFunc(special);//glut的SpecialFunc 可以用F1~F12 & 上下左右 &Ctrl.....等等
程式碼如下:
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
float teaY=0,rotX=0,rotY=0,oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,teaY,0);
glRotatef(rotX,1,0,0);
glRotatef(rotX,0,1,0);
glColor3f(0,0.5,0.8);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySound("Si.wav",NULL,SND_ASYNC);
}
void special(int key,int x,int y)
{
if(key==GLUT_KEY_DOWN){
teaY-=0.1; printf("down\n");
}
else if(key==GLUT_KEY_UP){
teaY+=0.1; printf("up\n");
}
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldX=x; oldY=y;
if(GLUT_LEFT_BUTTON==button && GLUT_DOWN==state) printf("left down\n");
if(GLUT_RIGHT_BUTTON==button && GLUT_DOWN==state) printf("right down\n");
}
void motion(int x,int y)
{
rotX+=y-oldY;
rotX+=x-oldX;
oldX=x; oldY=y;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160074");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}






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