2015年4月16日 星期四

week-08

1.模擬考,期中考
2.用範例學習
3.打光→法向量
4.貼圖→貼圖座標
5.NeHe Lesson32小遊戲  :  http://nehe.gamedev.net/


測試  程式碼效果


#include<GL/glut.h>///宣告
#include<stdio.h>///宣告
#include<mmsystem.h>///宣告
void display()///函式
{
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}

void keyboard(unsigned char key,int x,int y)
{
    exit(0);     // 跳出
}

void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("BULLET.wav",NULL,SND_ASYNC);     //產生槍聲音效
        printf("Shot!\n");      
    }
}

int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160270_射擊測試");

    glutFullScreen();    //全螢幕顯示

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

新增會移動的茶壺

#include<GL/glut.h>///宣告
#include<stdio.h>///宣告
#include<mmsystem.h>///宣告

float potX = -1, potY = 0;

void display()///函式
{
    potX +=0.01;
    if(potX>1.1)
        potX = -1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);

    glPushMatrix();
        glTranslatef(potX,potY,0);
        glutSolidTeapot(0.05);
    glPopMatrix();

    glFlush();
}

void keyboard(unsigned char key,int x,int y)
{
    exit(0);
}

void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("BULLET.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
    }
}

int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160270_射擊測試");

    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

之後加上  偵測到茶壺射擊後發出的叫聲



#include<GL/glut.h>///宣告
#include<stdio.h>///宣告
#include<mmsystem.h>///宣告
#include<math.h>
float potX = -1, potY = 0;

void display()///函式
{

    potX +=0.01;
    if(potX>1.1)
        potX = -1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);

    glPushMatrix();
        glTranslatef(potX,potY,0);
        glutSolidTeapot(0.05);
    glPopMatrix();

    glFlush();
}

void keyboard(unsigned char key,int x,int y)
{
    exit(0);
}

void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("BULLET.wav",NULL,SND_ASYNC);
        printf("Shot!\n");

        float mouseX = 2 * x / 1280.0-1 , mouseY =  2 * y / 1024.0-1 ;
        if(fabs(mouseX  - potX)<0.1 && fabs(mouseY-potY)<0.1)
        {
            PlaySound("ahhh.wav",NULL,SND_ASYNC);
            printf("You got it !\n");
        }
    }
}

int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160270_射擊測試");

    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

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