使用openCV匯入圖檔並開啟
使用freeglut將物件貼圖,增加新色彩
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <Gl/glut.h>
#include <stdio.h>
void display(void);
void init(void);
GLUquadric * quad;
int main(int argc, char **argv)
{
IplImage *img=cvLoadImage("02160295.jpg",1);
cvNamedWindow("02160295_2D",0);
cvResizeWindow("02160295_2D",852,379);
cvShowImage("02160295_2D",img);
//cvWaitKey(0);
glutInit(&argc, argv);
glutInitWindowSize(400, 400);
glutCreateWindow("02160295_3D");
quad=gluNewQuadric();
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0);
glRotatef(angle,0,0,1);
//glutSolidTeapot(0.3);
gluQuadricTexture(quad, 1);
gluSphere(quad,0.5,30,30);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{
printf("***");
IplImage *img = cvLoadImage("02160295.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D); ///2D貼圖
GLuint id; ///unsigned int //宣告貼圖編號
glGenTextures(1,&id);///Generate產生貼圖編號 //一張圖 自動存貼圖編號
//GLuing myID[10];
//glGenTextures(10, myID); ///一次存10張貼圖編號
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,
0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
}
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