設定opencv
秀一張2D照片程式碼:
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("image.jpg");
cvShowImage("2D",img);
cvWaitKey(0);
}
設定freeglut
#include<Gl/glut.h>
#include <opencv/highgui.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc, char**argv)
{
IplImage * img = cvLoadImage("image.jpg");
cvShowImage("2D",img);
//cvWaitKey(0);
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
2D與3D
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{ IplImage * img = cvLoadImage("image.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, & id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
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