2015年4月30日 星期四

02160341_林俊融, week10


設定opencv




秀一張2D照片程式碼:

#include <opencv/highgui.h>

int main()
{
    IplImage * img = cvLoadImage("image.jpg");
    cvShowImage("2D",img);
    cvWaitKey(0);
}


設定freeglut

#include<Gl/glut.h>
#include <opencv/highgui.h>

float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glFlush();
    angle+=0.1;
}

int main(int argc, char**argv)
{
    IplImage * img = cvLoadImage("image.jpg");
    cvShowImage("2D",img);
    //cvWaitKey(0);

    glutInit(&argc,argv);
    glutCreateWindow("3D");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();
}

2D與3D




#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glFlush();
    angle+=0.1;
}
void init()
{   IplImage * img = cvLoadImage("image.jpg");
    cvCvtColor(img, img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, & id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("3D");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    init();
    glutMainLoop();
}









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