今天已開始的步驟還是跟之前一樣
完成freeglut的下載以及之前所做的等等
今天做了一個很可愛的甜甜圈
hw1
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(angle, 0,1,0);
glutWireTorus(0.3, 0.7, 30, 30);
glFlush();
angle+=0.01;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160765:)");
glutDisplayFunc(display);
glutMainLoop();
}
hw2之齁又些了一個會沿著中心點旋轉的程式碼
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glBegin(GL_LINE_LOOP);
glVertex2f( 0.2, 0.2);
glVertex2f( 0.2,-0.2);
glVertex2f(-0.2,-0.2);
glVertex2f(-0.2, 0.2);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160765:)");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
hw3之後又做了一個紅色長方形有黑色邊邊線條的立方體
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1, 0.4);
glColor3f(1,0,0);
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, -0.8);
glVertex3f( 0.2,-0.2, -0.8);
glVertex3f(-0.2,-0.2, -0.8);
glVertex3f(-0.2, 0.2, -0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, -0.8);
glVertex3f( 0.2,-0.2, -0.8);
glVertex3f(-0.2,-0.2, -0.8);
glVertex3f(-0.2, 0.2, -0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160765:)");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
接下來是可旋轉的綠色三角柱:
程式碼:
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(0,1,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160765:)");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
加上深度測試使他有真正的立體感
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
///要在main()裡面,glutInit()之後,glutCreateWindow()之前
///加一行glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的window有3D深度的功能
glEnable(GL_DEPTH_TEST); ///開啟Depth Test深度測試,進的會擋到遠的,遠的不會擋到近的
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(0,1,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的Window有3D深度的功能
glutCreateWindow("02160765:)龔郁如");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
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