把之前學的統合起來
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(angle, 0,1,0);
glutWireTorus(0.3, 0.7,30, 30);
glFlush();
angle+=0.01;
}
int main(int argc , char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("01160590YA");
glutDisplayFunc(display);
glutMainLoop();
}
接著今天令我非常興奮的旋轉效果要登場啦
先附上程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
//glutWireTorus(0.3, 0.7,30, 30);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
int main(int argc , char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("01160590YA");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
再來就是會旋轉的紅色長方體
附上落落長的程式碼
附上落落長的程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glPushMatrix();
glRotatef(angle, 0, 1, 0.4);
//glutWireTorus(0.3, 0.7,30, 30);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
int main(int argc , char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("01160590YA");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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