2015年3月26日 星期四

02160925 葉乃慈 week05







#include<GL/glut.h>
#include<stdio.h>

float angle=0, angle2=0;
void display()
{
    ///要在 main()裡面 glutInit()之後 glutCreateWindow()之前
    ///加一行glutInitDisplayMode(GLUT_DEPTH);讓顯示的window有3D深度的功能
    glEnable(GL_DEPTH_TEST);

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
    glRotatef(angle, 0,1,0);
    glRotatef(angle, 1,0,0);
    glColor3f(0,1,0);
    glBegin(GL_POLYGON);
        glVertex3f(0.2,0.2,0.8);
        glVertex3f(0.2,-0.2,0.8);
        glVertex3f(-0.2,-0.2,0.8);
        glVertex3f(-0.2,0.2,0.8);
    glEnd();
glBegin(GL_POLYGON);
        glVertex3f(0.2,0.2,-0.8);
        glVertex3f(0.2,-0.2,-0.8);
        glVertex3f(-0.2,-0.2,-0.8);
        glVertex3f(-0.2,0.2,-0.8);
        glEnd();
glBegin(GL_QUAD_STRIP);
        glVertex3f(0.2,0.2,0.8);
        glVertex3f(0.2,0.2,-0.8);

        glVertex3f(0.2,-0.2,0.8);
        glVertex3f(0.2,-0.2,-0.8);

        glVertex3f(-0.2,-0.2,0.8);
        glVertex3f(-0.2,-0.2,-0.8);

        glVertex3f(-0.2,0.2,0.8);
        glVertex3f(-0.2,0.2,-0.8);
        glEnd();

          glColor3f(0,0,0);

    glBegin(GL_LINE_LOOP);
        glVertex3f(0.2,0.2,0.8);
        glVertex3f(0.2,-0.2,0.8);
        glVertex3f(-0.2,-0.2,0.8);
        glVertex3f(-0.2,0.2,0.8);
    glEnd();
glBegin(GL_LINE_LOOP);
        glVertex3f(0.2,0.2,-0.8);
        glVertex3f(0.2,-0.2,-0.8);
        glVertex3f(-0.2,-0.2,-0.8);
        glVertex3f(-0.2,0.2,-0.8);
        glEnd();
glBegin(GL_LINES);
        glVertex3f(0.2,0.2,0.8);
        glVertex3f(0.2,0.2,-0.8);

        glVertex3f(0.2,-0.2,0.8);
        glVertex3f(0.2,-0.2,-0.8);

        glVertex3f(-0.2,-0.2,0.8);
        glVertex3f(-0.2,-0.2,-0.8);

        glVertex3f(-0.2,0.2,0.8);
        glVertex3f(-0.2,0.2,-0.8);
        glEnd();
    glPopMatrix();
    glFlush();
    ///angle+=0.1;
}
void motion(int x,int y)
{
    printf("%d %d\n",x,y);
    angle = x;
    angle2 = y;
}
int main(int argc,char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH);///讓顯示的window有3D的功能
    glutCreateWindow("02160925葉乃慈");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    ///glutMouseFunc(mouse); mouse的按鈕按下去DOWN/彈起來UP
    glutMotionFunc(motion);///mouse 的motion
    glutMainLoop();
}



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