#include<GL/glut.h>
#include<stdio.h>
float angle=0, angle2=0;
void display()
{
///要在 main()裡面 glutInit()之後 glutCreateWindow()之前
///加一行glutInitDisplayMode(GLUT_DEPTH);讓顯示的window有3D深度的功能
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glRotatef(angle, 1,0,0);
glColor3f(0,1,0);
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///angle+=0.1;
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
angle = x;
angle2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH);///讓顯示的window有3D的功能
glutCreateWindow("02160925葉乃慈");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion);///mouse 的motion
glutMainLoop();
}
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