手轉甜甜圈
#include <GL/glut.h>
float angel = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(angel,0,1,0);
glutWireTorus(0.3,0.7,30,90);
glFlush();
angel+=2;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutMainLoop();
}
自動轉黑與白
#include <GL/glut.h>
float angel = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angel,1,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angel+=0.1;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第二堂
旋轉立方體
#include <GL/glut.h>
float angel = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0,0,1);
glPushMatrix();
glRotatef(angel,0,1,0.5);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angel+=0.1;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
旋轉透視立方體
#include <GL/glut.h>
float angel = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angel,0,1,0.4);
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angel+=0.1;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
同上(改成三角形)
#include <GL/glut.h>
float angel = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angel,0,1,0.4);
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angel+=0.1;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第三節
用滑鼠控制轉動
#include <GL/glut.h>
float angel1 = 0, angel2 = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angel1,0,1,0);
glRotatef(angel2,1,0,0);
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
//angel1+=0.1;
}
void motion (int x, int y)
{
angel1 = x;
angel2 = y;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
同上 (增加深度功能 | 看不到被擋住的地方)
#include <GL/glut.h>
float angel1 = 0, angel2 = 0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angel1,0,1,0);
glRotatef(angel2,1,0,0);
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glColor3f(0,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
//glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,-0.8);
//glVertex3f(-0.2,0.2,0.8);
//glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
//angel1+=0.1;
}
void motion (int x, int y)
{
angel1 = x;
angel2 = y;
}
int main (int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DEPTH);
glutCreateWindow("02160136");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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