今天我做的是粉紅色的小火箭
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix(); //備份Matrix
glRotatef(angle,0,1,0.5);//轉動
glBegin(GL_POLYGON);; //開始畫圖形 我的圖形是小火箭
glColor3f(1,0.5,0.798); //我選擇了粉紅色俏皮的顏色
glVertex3f(0,0.7,0.1);
glVertex3f(-0.1,0.6,0.1);
glVertex3f(-0.1,0.1,0.1);
glVertex3f(-0.2,0,0.1);
glVertex3f(0.2,0,0.1);
glVertex3f(0.1,0.1,0.1);
glVertex3f(0.1,0.6,0.1);
glEnd();
glBegin(GL_POLYGON);;// 這是另外一個面
glColor3f(1,0.5,0.798);
glVertex3f(0,0.7,-0.1);
glVertex3f(-0.1,0.6,-0.1);
glVertex3f(-0.1,0.1,-0.1);
glVertex3f(-0.2,0,-0.1);
glVertex3f(0.2,0,-0.1);
glVertex3f(0.1,0.1,-0.1);
glVertex3f(0.1,0.6,-0.1);
glEnd();
glBegin(GL_QUAD_STRIP);;
glVertex3f(0,0.7,0.1); glVertex3f(0,0.7,-0.1);
glVertex3f(-0.1,0.6,0.1);glVertex3f(-0.1,0.6,-0.1);
glVertex3f(-0.1,0.1,0.1);glVertex3f(-0.1,0.1,-0.1);
glVertex3f(-0.2,0,0.1);glVertex3f(-0.2,0,-0.1);
glVertex3f(0.2,0,0.1);glVertex3f(0.2,0,-0.1);
glVertex3f(0.1,0.1,0.1);glVertex3f(0.1,0.1,-0.1);
glVertex3f(0.1,0.6,0.1); glVertex3f(0.1,0.6,-0.1);
glEnd();
glPopMatrix();//還原Matrix
angle+=0.01;
glFlush();
}
int oldX=0;
void motion(int x, int y)
{
angle +=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160341 house");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);//mouse motion drag動作移動的函式
glutMainLoop();
}
因為啦啦導致我的學習進度比較落後 是資傳二甲的 徐詩涵同學教導我的 02160811
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