程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer (int t)
{
glutTimerFunc(20,timer,0);
angle++;
glutPostRedisplay();
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
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