#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main (int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glutMainLoop();
}
#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main (int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glutMainLoop();
}
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