電腦圖學week11
(1)Timer計時器
(2)多個貼圖
(3)作業:互動小遊戲
(4)總結整體概念
#include <GL/glut.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle , 0 , 1 , 0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
/// angle++;
}
void timer(int t)
{
glutTimerFunc( 10, timer , 0);
angle+=1;
glutPostRedisplay();
}
int main(int argc , char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
///glutIdleFunc(display);
glutTimerFunc(10,timer,0);
glutMainLoop();
}
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