(1)期末作品
(2)會跳舞的機器人
(3)T-R-T關節轉動
(4)小考T-R-T觀念
(5)作業問題
2.往右移
3整盤旋轉
完成!!!
#include <GL/glut.h>
float angle=0;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer ,0);
angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
4.滑鼠控制
#include <GL/glut.h>
float angle=0;
float oldX,oldY;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) {oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
void timer(int t)
{
glutTimerFunc(20, timer ,0);
//angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
5.掛上去
#include <GL/glut.h>
float angle=0;
float oldX,oldY;
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.45,0.14,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,-0.1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) {oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
void timer(int t)
{
glutTimerFunc(20, timer ,0);
//angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
6.做出可旋轉手臂
#include <GL/glut.h>
float angle=0;
float oldX,oldY;
void drawArm()
{
glPushMatrix();
glScalef(0.5,0.25,0.25);
glutSolidCube(1);
glPopMatrix();
}
void drawBody()
{
glPushMatrix();
glTranslatef(0,-0.5,0);
glRotatef(-90,1,0,0);
glutSolidCone(0.3,0.8,30,30);
glPopMatrix();
}
void display()
{
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glTranslatef(0.05,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.35,0,0);
drawArm();
glPushMatrix();
glTranslatef(0.15,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.35,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) {oldX=x;oldY=y;}
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
void timer(int t)
{
glutTimerFunc(20, timer ,0);
//angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160685");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}














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