1.Timer 計時器
#include <GL/glut.h>
float angle = 0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(10,timer,0);
angle+=1;
glutPostRedisplay();
}
int main (int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutTimerFunc(10,timer,0);
glutMainLoop();
}
沒有留言:
張貼留言