#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void display()
{
{
GLfloat pos[] = {0, 0, -1, 0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.45,0.14,0);
glRotated(angle,0,0,1);
glTranslatef(0.45, -0.1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();A
}
void timer(int t)
{
glutTimerFunc(20,timer,0);
///angle++;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){oldX=x; oldY=y;}
}
void motion(int x, int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("TRT 3D");
glutDisplayFunc(display);
glutTimerFunc(20, timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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