2015年4月16日 星期四

week8

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>

void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        PlaySound("Shot.wav", NULL, SND_ASYNC);
        printf("Shot!\n");
    }
}
void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}

void display()
{
    glClearColor(0.5, 0.5, 1 ,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("hello");

    //glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

--

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
#include <math.h>
float potX=-1, potY=0;
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        PlaySound("Shot.wav", NULL, SND_ASYNC);
        printf("Shot!\n");

        float mouseX = 2*x/1280.0 -1, mouseY = 2*y/1024.0 -1;
        if( fabs(mouseX - potX) < 0.1 && fabs(mouseY-potY) < 0.1){
            PlaySound("ahhh.wav", NULL, SND_ASYNC);
            printf("You got it!\n");
        }
    }
}
void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}


void display()
{
    potX+=0.01;
    if(potX>1.1) potX=-1.1;
    glClearColor(0.5, 0.5, 1 ,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potX, potY, 0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("hello");

    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

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