void mouse(int button,int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Shot.wav",NULL,SND_ASYNC);
printf("Bang!\n");
}
}

2.命中茶壺坐標
float mouseX = 2*x/1920.0 -1, mouseY = 2*y/1080.0 -1;
if(fabs(mouseX - potX) < 0.1 && fabs(mouseY - potY)<0.1)
{
PlaySound("kiss.wav",NULL, SND_ASYNC);
printf("you got it!!!\n");
}
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