1. 旋轉甜甜圈
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(angle,0,1,0);
glutWireTorus(0.3,0.7,30,30);
glFlush();
angle+=0.01;
}
(main同前幾周)
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix(); <備份矩陣
glRotatef(angle,0,1,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.2,0.2,0.8);
glVertex3f(0.2,-0.2,0.8);
glVertex3f(-0.2,-0.2,0.8);
glVertex3f(-0.2,0.2,0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.2,-0.8);
glVertex3f(0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2,0.2,-0.8);
glEnd();
glPopMatrix(); < 還原矩陣
glFlush();
angle+=0.01;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02163024金博鈞");
glutDisplayFunc(display);
glutIdleFunc(display); <自動旋轉
glutMainLoop();
}
沒有留言:
張貼留言