今天老師上課一開始就教我們如何設定Opencv2.1
以後做院長的影像處理作業終於可以用自己的電腦試試看了~~耶以~~~
以下是成果:
成功做出來真開心!:)
然後我忘記把我做的步驟截圖了........
接下來我們做的是讀取2D圖片和3D會旋轉的茶壺
讓他們同時出現 ,如下圖所示:
程式碼如下:
#include <GL/glut.h>
#include <opencv/highgui.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc, char**argv)
{
IplImage * img = cvLoadImage("1.jpg");
cvShowImage("2D", img);
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
再來我們做的是把這兩個東西結合在一起
就是一個有圖案的茶壺溜!
程式碼:
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{
IplImage * img = cvLoadImage("1.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, & id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3DFeastteapot");
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
以下是老師上課程式碼的解釋:
接下來就是貼到一顆球上囉!
如果你的圖片是地圖就可以做出一顆地球囉!
程式碼:
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
GLUquadric * quad;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(-200, 1, 0, 0);
glRotatef(angle, 0, 1,0);
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.5, 30, 30);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{
quad = gluNewQuadric();
IplImage * img = cvLoadImage("1.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, & id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3DFeastteapot");
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
老師上課的程式碼解釋~
結束~
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