今天下載OpenCV-2.1.0-win32-vs2008.exe
步驟如下:
下載vVERSION2.1.0
這次的步驟前面真的有點小複雜,但很快一步一步做就做好了
先去網路上抓了一個可愛的小丸子剪壞頭的可愛圖
1.打程式碼讓視窗跑出一張圖
2.接下來做旋轉的
現在只有茶壺旋轉圖另外出來
接下來想辦法讓小丸子圖放到茶壺上然後又可以旋轉
程式碼;
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{
IplImage * img = cvLoadImage("abc.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, & id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D小丸子");
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
之後要做一顆有小丸子圖的球
球的形狀的小丸子
程式碼:
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
float angle=0;
GLUquadric * quad;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(-200, 1, 0, 0);
glRotatef(angle, 0, 1,0);
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.5, 30, 30);
glPopMatrix();
glFlush();
angle+=0.1;
}
void init()
{
quad = gluNewQuadric();
IplImage * img = cvLoadImage("abc.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, & id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D小丸子");
glutDisplayFunc(display);
glutIdleFunc(display);
init();
glutMainLoop();
}
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