2015年4月16日 星期四

week08_打光_呂登祐

(1) 打光:法向量     glNormal3f(nx,ny,nz);
(2)貼圖:貼圖座標  glTexCoord2f(tx,ty);

開啟Texture.exe測試貼圖

1.產生聲音
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>

void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("shot!\n");
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);
}
void display()
{
    glClearColor(0.5, 0.5, 1, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("ªhello!");
    glutFullScreen();///全螢幕
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();

    ///return 0;
}
2.茶壺出現 移動
include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("shot!\n");
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);
}
float potX=-1,potY=0;

void display()
{
    potX+=0.01;
    if(potX>1.1) potX=-1.1;
    glClearColor(0.5, 0.5, 1, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
       glTranslatef(potX,potY,0);
       glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("ªhello!");
    glutFullScreen();///全螢幕
    glutDisplayFunc(display);
    glutIdleFunc(display);  ///
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();

    ///return 0;
}

3.增加射擊聲音及擊中的聲音
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
#include <math.h>
float potX=-1,potY=0;
void mouse (int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("shot!\n");
        float mouseX=2*x/1280.0-1,mouseY=2*y/1024.0-1;
        if(fabs(mouseX-potX)<0.1&&fabs(mouseY-potY)<0.1)
        {
            PlaySound("menuclick.wav",NULL,SND_ASYNC);
            printf("shot!\n");
        }     //偵測到茶壺射擊後發出的叫聲
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);
}
void display()
{
    potX+=0.01;
    if(potX>1.1) potX=-1.1;
    glClearColor(0.5, 0.5, 1, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(potX,potY,0);
    glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("ªhello!");
    glutFullScreen();///全螢幕
    glutDisplayFunc(display);
    glutIdleFunc(display);  ///
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();

    ///return 0;
}

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