重複之前的步驟到freeglut windows下載,也在codeblocks建立專案
打出程式碼,秀出成果圖~~~~
程式碼:
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='a')printf("aaaaaa\n");
if(key=='b')printf("bbbbbb\n");
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
二、我們利用程式碼輕輕鬆鬆發出聲音哦,覺得很酷!
上網搜尋,下載wav檔案。
輸入程式碼後,只要輸入a就會發出BOTTLE的聲音。
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='a'){
PlaySound("BOTTLE.wav",NULL,SND_ASYNC);
printf("BOTTLE BBB\n");
}
if(key=='b')printf("bbbbbb\n");
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
三、在程式碼裡加入paino: do re mi fa sol la si~~~的語法,讓他輸入數字就能發出聲音~~~
我到網路上去下載do re mi~si的wav音樂檔,然後加入今天上課所學的程式碼,
順利執行出靠鍵盤數字發出聲音的成果~~~~~~~
打1~6就會出現從Do~Si的聲音。
順利執行出靠鍵盤數字發出聲音的成果~~~~~~~
打1~6就會出現從Do~Si的聲音。
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='a'){
PlaySound("BOTTLE.wav",NULL,SND_ASYNC);
printf("BOTTLE BBB\n");
}
if(key=='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
{
if(key=='b')printf("bbbbbb\n");
}
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
四、最後小葉老師超前進度教我們更多
利用上下鍵讓茶壺移動~~~然後利用滑鼠左右鍵可以左右動和旋轉哦!!
以下是我的程式碼和圖片成果
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
float teaY=0,rotX=0,rotY=0,oldX=0,oldY=0;
void display()
{
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0,teaY,0);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='a'){
PlaySound("BOTTLE.wav",NULL,SND_ASYNC);
printf("BOTTLE BBB\n");
}
if(key=='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
{
if(key=='b')printf("bbbbbb\n");
}
}
void mouse(int button, int state,int x, int y)
{
oldX=x; oldY=y;
if(GLUT_LEFT_BUTTON==button &&GLUT_DOWN==state)printf("now left down\n");
if(GLUT_RIGHT_BUTTON==button &&GLUT_DOWN==state)printf("now right down\n");
}
void motion(int x, int y)
{
rotX += y-oldY;
rotY += x-oldX;
oldX=x; oldY=y;
glutPostRedisplay();
}
void special(int key, int x, int y)
{
if(key==GLUT_KEY_DOWN){
teaY-=0.1;printf("down\n");
}else if(key==GLUT_KEY_UP){
teaY+=0.1;printf("up\n");}
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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