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鍵盤控制上下!!!
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display(void);
void keyboard(unsigned char, int, int);
void mouse(int, int, int, int);
void motion(int, int);
void special(int key, int x, int y);
float rotX=0,rotY=0,oldX=0,oldY=0,teaX=0,teaY=0;
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160295");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,teaY, 0);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
glutSolidTeapot(0.5);
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') PlaySound("a.wav",NULL,SND_ASYNC), printf("key=a");
if(key=='1') PlaySound("1_C.wav",NULL,SND_ASYNC), printf("Sound=Do\n");
if(key=='2') PlaySound("2_D.wav",NULL,SND_ASYNC), printf("Sound=Re\n");
if(key=='3') PlaySound("3_E.wav",NULL,SND_ASYNC), printf("Sound=Mi\n");
if(key=='4') PlaySound("4_F.wav",NULL,SND_ASYNC), printf("Sound=Fa\n");
if(key=='5') PlaySound("5_G.wav",NULL,SND_ASYNC), printf("Sound=Sol\n");
if(key=='6') PlaySound("6_A.wav",NULL,SND_ASYNC), printf("Sound=La\n");
if(key=='7') PlaySound("7_B.wav",NULL,SND_ASYNC), printf("Sound=Si\n");
}
void motion(int x, int y)
{
rotX += y-oldY;
rotY += x-oldX;
oldX=x; oldY=y;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
oldX = x;
oldY = y;
if(GLUT_LEFT_BUTTON==button && GLUT_DOWN==state) printf("now left down\n");
if(GLUT_RIGHT_BUTTON==button && GLUT_DOWN==state) printf("now right down\n");
}
void special(int key,int x, int y)
{
if(key==GLUT_KEY_DOWN)
{
teaY-=0.1; printf("down\n");
}
else if(key==GLUT_KEY_UP)
{
teaY+=0.1; printf("up\n");
}
glutPostRedisplay();
}
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