#include<GL/glut.h>
#include<mmsystem.h>
#include<stdio.h>
#include<math.h>
float potX=-1, potY=0;
void mouse(int button, int state, int x ,int y)
{
if(state==GLUT_DOWN){
PlaySound("Shot.wav",NULL,SND_ASYNC);
printf("Shot!\n");
float mouseX = 2*x/1280.0 -1, mouseY = 2*y/1024.0 -1;
if( fabs(mouseX - potX) < 0.1 && fabs(mouseY-potY)<0.1) {
PlaySound("ahhh.wav",NULL,SND_ASYNC);
printf("You got it!\n");
}
}
}
void keyboard(unsigned char key,int x,int y)
{
exit(0);
}
void display()
{
potX+=0.01;
if(potX>1.1)potX=-1.1;
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutFullScreen();/////////
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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