2015年4月16日 星期四

02160925_葉乃慈,week08


#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>

void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);

}
void display()
{
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160925");
    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>

void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);

}
float potX=-1,potY=0;
void display()
{
    potX+=0.01;
    if(potX>1.1) potX=-1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(potX,potY,0);
    glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160925");
    glutFullScreen();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
#include <math.h>
float potX=-1,potY=0;
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){
        PlaySound("Shot.wav",NULL,SND_ASYNC);
        printf("Shot!\n");
        float mouseX=2*x/1280.0-1,mouseY=2*y/1024.0-1;
        if(fabs(mouseX-potX)<0.1&&fabs(mouseY-potY)<0.1){
             PlaySound("ahhh.wav",NULL,SND_ASYNC);
        printf("You got it!\n");
        }
    }
}
void keyboard(unsigned char key,int x,int y)
{
    exit(0);

}

void display()
{
    potX+=0.01;
    if(potX>1.1) potX=-1.1;
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(potX,potY,0);
    glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160925");
    glutFullScreen();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}



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