#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='a') printf("aaaaa\n");
if(key =='b') printf("bbbbb\n");
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160925");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='a') {
PlaySound("atchoum.wav",NULL,SND_ASYNC);
printf("aaaaa\n");
}
if(key =='b') printf("bbbbb\n");
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160925");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='a') {
PlaySound("atchoum.wav",NULL,SND_ASYNC);
printf("aaaaa\n");
}
if(key =='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key =='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key =='3') PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key =='4') PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key =='5') PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key =='6') PlaySound("La.wav",NULL,SND_ASYNC);
if(key =='7') PlaySound("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160925");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
(四)
旋轉
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
float teaY=0,rotX=0,rotY=0,oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,teaY,0);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='a') {
PlaySound("atchoum.wav",NULL,SND_ASYNC);
printf("aaaaa\n");
}
if(key =='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key =='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key =='3') PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key =='4') PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key =='5') PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key =='6') PlaySound("La.wav",NULL,SND_ASYNC);
if(key =='7') PlaySound("Si.wav",NULL,SND_ASYNC);
}
void special(int key,int x,int y)
{
if(key==GLUT_KEY_DOWN)
{
teaY-=0.1; printf("down\n");
}
else if(key==GLUT_KEY_UP){
teaY+=0.1; printf("up\n");
}
glutPostRedisplay();
}
void mouse(int button,int state,int X,int Y)
{
oldX=X;oldY=Y;
if(GLUT_LEFT_BUTTON==button && GLUT_DOWN==state) printf("now left down\n");
if(GLUT_RIGHT_BUTTON==button && GLUT_DOWN==state) printf("now right down\n");
}
void motion(int x,int y)
{
rotX +=y-oldY;
rotY +=x-oldX;
oldX=x; oldY=y;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160925");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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