2015年4月16日 星期四

02160136_陳威志 week8

第二堂

1. 全螢幕 + 滑鼠點擊發出槍聲

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>

void mouse (int button, int state, int x, int y)
{
    if (state == GLUT_DOWN)
    {
        PlaySound("Shot1.wav", NULL, SND_ASYNC);
        puts("Shot!");
    }
}

void keyboard (unsigned char key, int x, int y)
{
    exit(0);
}

void display()
{
    glClearColor(0.5, 0.5, 1, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glFlush();
}

int main (int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160136");

    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}


2. 自動移動的物品 + 上面的

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>

void mouse (int button, int state, int x, int y)
{
    if (state == GLUT_DOWN)
    {
        PlaySound("Shot1.wav", NULL, SND_ASYNC);
        puts("Shot!");
    }
}

void keyboard (unsigned char key, int x, int y)
{
    exit(0);
}

float potX = -1, potY = 0;
void display()
{
    potX += 0.01;
    if (potX > 1.1) potX = -1.1;
    glClearColor(0.5, 0.8, 0.8, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslated(potX, potY, 0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}

int main (int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160136");

    glutFullScreen();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}



第三堂

命中判定 + 上面的

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
#include <math.h>

float potX = -1, potY = 0;
void mouse (int button, int state, int x, int y)
{
    if (state == GLUT_DOWN)
    {
        PlaySound("Shot1.wav", NULL, SND_ASYNC);
        puts("Shot!");

        float mouseX = 2*x/1280.0 -1, mouseY = 2*y/1024.0 -1;
        if (fabs(mouseX - potX) < 0.1 && fabs(mouseY - potY) < 0.1)
        {
            PlaySound("ya.wav", NULL, SND_ASYNC);
            puts("You got it!");
        }
    }
}

void keyboard (unsigned char key, int x, int y)
{
    exit(0);
}

void display()
{
    potX += 0.01;
    if (potX > 1.1) potX = -1.1;
    glClearColor(0.5, 0.8, 0.8, 0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslated(potX, potY, 0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
}

int main (int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160136");

    glutFullScreen();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}




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