然後複習一下上週以前所學的函式功能
做出一個躲貓貓甜甜圈
#include <GL/glut.h>
float a=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glRotatef(a,0,1,0); ///在y軸 做旋轉
glutWireTorus(0.3,0.7,30,30);
glFlush();
a+=0.1; ///角度 每次 改 0.1度
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutMainLoop();
}
於是小葉老師嫌躲貓貓甜甜圈太爛
程式會自動退出
所以寫出了另外一個更厲害的程式
他會沿著中心點旋轉
#include <GL/glut.h>
float a=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a,0,1,0); ///在y軸 做旋轉
//glutWireTorus(0.3,0.7,30,30);
glBegin(GL_LINE_LOOP);
glVertex2f( 0.2, 0.2);
glVertex2f( 0.2,-0.2);
glVertex2f(-0.2,-0.2);
glVertex2f(-0.2, 0.2);
glEnd();
glPopMatrix();
glFlush();
a+=0.01; ///角度 每次 改 0.01度
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
接下來進階一點
畫一個多邊形跟線
#include <GL/glut.h>
float a=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a,0,1,0); ///在y軸 做旋轉
//glutWireTorus(0.3,0.7,30,30);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
a+=0.01; ///角度 每次 改 0.01度
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
再來把兩個多邊形連起來
畫出一個長方形
還有黑色線條
#include <GL/glut.h>
float a=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a,0,1,0.8); ///在y軸 做旋轉
glColor3f(1,0,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
a+=0.01; ///角度 每次 改 0.01度
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
以上都是圖形自己旋轉
接下來寫一個用mouse來旋轉物體的程式
maya一樣
可以用滑鼠來轉動圖形
覺得厲害
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(0,1,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
以上都是圖形自己旋轉
接下來寫一個用mouse來旋轉物體的程式
maya一樣
可以用滑鼠來轉動圖形
覺得厲害
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(0,1,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
可是圖形會透視
沒有真正的立體感
所以加上深度測試
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
///要在main()裡面,glutInit()之後,glutCreateWindow()之前
///加一行glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的window有3D深度的功能
glEnable(GL_DEPTH_TEST); ///開啟Depth Test深度測試,進的會擋到遠的,遠的不會擋到近的
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(0,1,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的Window有3D深度的功能
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
這樣就不會透視到後面的線了
自己最後做了一個融合
#include <GL/glut.h>
#include <stdio.h>
float a1=0 , a2=0;
void display()
{
///要在main()裡面,glutInit()之後,glutCreateWindow()之前
///加一行glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的window有3D深度的功能
glEnable(GL_DEPTH_TEST); ///開啟Depth Test深度測試,進的會擋到遠的,遠的不會擋到近的
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(a1,0,1,0);
glRotatef(a2,1,0,0);
glColor3f(1,0,0); ///前面畫線喔
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glColor3f(0,0,0); ///後面畫線喔
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glColor3f(0,1,0);
glBegin(GL_POLYGON);
glVertex3f(0.2, 0.1, 0.4);
glVertex3f(0.2, -0.1, 0.4);
glVertex3f(0.8, -0.1, 0.4);
glVertex3f(0.8, 0.1, 0.4);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2, 0.1, 0.3);
glVertex3f(0.2, -0.1, 0.3);
glVertex3f(0.8, -0.1, 0.3);
glVertex3f(0.8, 0.1, 0.3);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.2, 0.1, 0.4);
glVertex3f(0.2, 0.1, 0.3);
glVertex3f(0.2, -0.1, 0.4);
glVertex3f(0.2, -0.1, 0.3);
glVertex3f(0.8, -0.1, 0.4);
glVertex3f(0.8, -0.1, 0.3);
glVertex3f(0.8, 0.1, 0.4);
glVertex3f(0.8, 0.1, 0.3);
glEnd();
glColor3f(0,1,0);
glBegin(GL_POLYGON);
glVertex3f(-0.2, 0.1, 0.4);
glVertex3f(-0.2, -0.1, 0.4);
glVertex3f(-0.8, -0.1, 0.4);
glVertex3f(-0.8, 0.1, 0.4);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(-0.2, 0.1, 0.3);
glVertex3f(-0.2, -0.1, 0.3);
glVertex3f(-0.8, -0.1, 0.3);
glVertex3f(-0.8, 0.1, 0.3);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(-0.2, 0.1, 0.4);
glVertex3f(-0.2, 0.1, 0.3);
glVertex3f(-0.2, -0.1, 0.4);
glVertex3f(-0.2, -0.1, 0.3);
glVertex3f(-0.8, -0.1, 0.4);
glVertex3f(-0.8, -0.1, 0.3);
glVertex3f(-0.8, 0.1, 0.4);
glVertex3f(-0.8, 0.1, 0.3);
glEnd();
glPopMatrix();
glFlush();
///a+=0.01; ///角度 每次 改 0.01度
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
a1 = x;
a2 = y;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的Window有3D深度的功能
glutCreateWindow("02161034_胡佩君");
glutDisplayFunc(display);
glutIdleFunc(display);
///glutMouseFunc(mouse); /// mouse的按鈕按下去DOWN/彈起來UP
glutMotionFunc(motion); ///mouse的motion
glutMainLoop();
}
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