void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
(2)利用mouse旋轉
物體會旋轉
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 1,0.5,0);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
讓旋轉的物體有顏色面和線
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 1,0.5,0);
glColor3f(1,0,0);
///面
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
///線
glColor3f(0, 0, 0);
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 0.2, 0.2, -0.8);
glVertex3f( 0.2,-0.2, -0.8);
glVertex3f(-0.2,-0.2, -0.8);
glVertex3f(-0.2, 0.2, -0.8);
glEnd();
glBegin(GL_LINES);
glVertex3f( 0.2, 0.2, 0.8);
glVertex3f( 0.2, 0.2,-0.8);
glVertex3f( 0.2,-0.2, 0.8);
glVertex3f( 0.2,-0.2,-0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2,-0.2,-0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2,-0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
讓物體不是透明的 看起來較有真實感
///要在main()裡面,glutInit()之後,glutCreateWindow()之前,
///加一行glutInitDisplayMode(GLUT_DEPTH); ///讓顯示的window有3D深度的功能
glEnable(GL_DEPTH_TEST); ///開啟Depth Test深度測試, 近的會擋到遠的, 遠的不會擋到近的
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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