(1).自製3D模型
長方形雛形:glBegin(GL_LINE_LOOP);//畫線
glVertex3f(0.2, 0.2, 0.8);
glVertex3f(0.2, -0.2, 0.8);
glVertex3f(-0.2,-0.2, 0.8);
glVertex3f(-0.2, 0.2, 0.8);
glEnd();
glBegin(GL_LINE_LOOP);//畫線
glVertex3f(0.2, 0.2, -0.8);
glVertex3f(0.2, -0.2, -0.8);
glVertex3f(-0.2, -0.2, -0.8);
glVertex3f(-0.2, 0.2, -0.8);
glEnd();
glBegin(GL_QUAD_STRIP);//畫方形
glVertex3f(0.2, 0.2, 0.8);
glVertex3f(0.2, 0.2, -0.8);
glVertex3f(0.2, -0.2, 0.8);
glVertex3f(0.2, -0.2, -0.8);
glVertex3f(-0.2, -0.2, 0.8);
glVertex3f(-0.2, -0.2, -0.8);
glVertex3f(-0.2, 0.2, 0.8);
glVertex3f(-0.2, 0.2, -0.8);
glEnd();
長方型透視圖:
glBegin(GL_LINE_LOOP);
glBegin(GL_LINE_LOOP);
glBegin(GL_LINES);
長方形填滿圖+黑色線:
glBegin(GL_POLYGON);
glBegin(GL_POLYGON);
glBegin(GL_QUAD_STRIP);
(2).利用滑鼠旋轉
簡單的滑鼠移動:加一個void
void motion(int x,int y)
{
printf("%d %d\n", x, y);
angle = x;
angle2 = y;
}
在int main 底下加一行:
glutMotionFunc(motion);///滑鼠移動
(例外):開啟3D深度測試
開啟一個3D的深度測試:
glEnable(GL_DEPTH_TEST);///開啟3D深度測試
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
在 int main底下加一行
glutInitDisplayMode(GLUT_DEPTH);///讓顯示具有3D深度的功能
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