(3)照著第二周的步驟,多了一行 glColor3f(1,0,1);
上色
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(4)打上這些
glColor3f(1,1,0);
glutSolidTeapot(0.8);
glColor3f(1,0,1);
glutSolidTeapot(0.6);
glColor3f(0,1,1);
glutSolidTeapot(0.4);
變成
(6)
將display的程式碼,改成:
glBegin(GL_POLYGON);
glVertex2f(0,0);
glVertex2f(1,0);
glVertex2f(0,1);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(1,0);
glColor3f(0,1,0);
glVertex2f(-1,0);
glColor3f(0,0,1);
glVertex2f(0,-1);
glEnd();
glFlush();
(5)
挑選顏色glClearColor(0.5, 0, 0.5, 1);
清除背景並上色glClear(GL_COLOR_BUFFER_BIT);
(6)
將display的程式碼,改成:
glBegin(GL_POLYGON);
glVertex2f(0,0);
glVertex2f(1,0);
glVertex2f(0,1);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(1,0);
glColor3f(0,1,0);
glVertex2f(-1,0);
glColor3f(0,0,1);
glVertex2f(0,-1);
glEnd();
glFlush();
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