自製3D模型、利用mouse旋轉
Vertex3f 畫出3D圖
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,1,0,0);
glBegin(GL_LINE_LOOP);
glVertex3f(0.3,0.2,-0.8);
glVertex3f(0.2,-0.3,-0.8);
glVertex3f(-0.2,-0.3,-0.8);
glVertex3f(-0.3,0.2,-0.8);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(0.2,0.3,0.8);
glVertex3f(0.3,-0.2,0.8);
glVertex3f(-0.3,-0.2,0.8);
glVertex3f(-0.2,0.3,0.8);
glEnd();
glPopMatrix();
glFlush();
angle+=0.01;
}
int main (int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160430³¯ÁcøÊ");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
簡潔的CB畫面
分別畫出面和線~凸顯3D效果
利用滑鼠旋轉
開啟深度模式
glutInitDisplayMode(GLUT_DEPTH);
在CreateWindow指令之前, glutInit之後
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